Posts

Major Project 1

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23/4/2026-27/7/2026 FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University Contents Project Overview Mid project improvement High-fidelity project production Reflection Project Overview During the initial proposal stage of Project 1, the core vision of the project was established: to eliminate the stereotypes and unjustified fears of the public towards common urban wildlife. Initially, our scope was broader, covering various animals such as rats, crows, snakes, and spiders. Our goal was to create an interactive educational experience through engaging interactions, transforming the public's "aversion" into "ecological empathy". Problem statement : Many urban residents lack basic ecological knowledge, which leads to unnecessary fear and hostility towards the wildlif...

Introduction to Acting - Reflective Journal

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21/ 4/2026-15/7/2026 FENG SHIWEN / 0374595 Introduction to Acting - VSA63904 Taylor's University   Class Register 🔎Week 1 In our first class, our lecturer, Mark Beau De Silva, introduced the overall module structure, grading criteria , and acting fundamentals . He also gave us our first assignment: preparing a 30 second solo monologue. As a non-theatre major student, starting this course made me a little nervous, especially since I had to prepare a personal monologue right from the beginning. After studying the course materials provided by the teacher, I realized that I needed to create a basic character profile. I had to ask myself: Who is this person? What is his background? Why did he choose to speak at this moment? And what is the purpose this character wants to achieve? Only in this way can the character I portray be lively. ...

Introduction to Dance and Creative Processes

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  20/ 4/2026-24/7/2026   FENG SHIWEN / 0374595   Introduction to Dance and Creative Processes   Taylor's University WEEKLY PROGRESS WEEK 1 - INTRODUCTION WEEK During the first week of class, the lecturer gave us a comprehensive overview of what to expect in this course, setting out clear expectations for both coursework and general studio etiquette. The assessment framework is divided into two major components: the Midterm Solo, which tests our individual performance and creative choreography, and the Final Group Project, which focuses on collaborative dance creation. We went through the grading criteria in detail, and it became clear right away that consistency, continuous effort, and actual physical progression matter just as much as final execution. In terms of practical arrangements, the lecturer highlighted essential rules for our day-to-day sessions: comfortable, stretchable attire is required, and specific styles carry distinct rules (...

Application Design - Final Task

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24/9/2025-Ending Week FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University TABLE OF CONTENTS INSTRUCTIONS TASK REFLECTION INSTRUCTIONS Final Task: 1. Where are we so far (take back from assessment 3) Explain in a few words what was the outcome of your ideation, what you found out from testing, and what needs to change on the high fidelity. 2. UI kit What are the building blocks of your High Fidelity file.  3. High Fidelity prototype Introduce the changes you made, make a small intro of what is your app about, what will your happy path consist of, and the extra features you wish to present. Remember, mind your Consistency, Readability, Alignment and Priority. My focus is that each of your pages looks like it belong to the same app, and I know at all times where I am, what do I need to do now, where am I going next. Link to your High Fidelity prototype page so I...

Application Design - Task 3

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24/9/2025-Ending Week FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University TABLE OF CONTENTS LECTURES TASK REFLECTION LECTURES Week 11 Week 12 Week 13 TASK 3 Assessment 3 - guidelines 1. Where are we so far (take back from assessment 2) Explain in a few words what was the outcome of your research, what you found out and what features you focus on. 2. Sketches Show us some creativity: paper scan, nice view of your desk, artistic view of lots of creative sketches... Iterations of homepage... show some paper process! 3. Wireframes What does your app looks like on paper, where all the screens are linked to each other. The wireframe shows your app before you make it on Figma, it's the plan to build. 4. References A few good examples of apps you look up to, that you inspire from.  They should be good examples of CRAP (Consistency, Readabilit...

Application Design - Task 2

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24/9/2025-Ending Week FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University TABLE OF CONTENTS LECTURES TASK REFLECTION LECTURES WEEK 5 WEEK 6 WEEK 7 WEEK 8 WEEK 9 TASK Starting from Week 5, we began preparing the research for redesigning the Xbox mobile app. We need worked on creating the survey questions, planning the live interviews, and collecting basic user feedback about how people use gaming apps. The goal was simply to understand what users like, what frustrates them, and what features they actually need. Below is Task2 instruction. 1. Problem statement (can take back from assessment 1) Explain in a few words what is the problem you're solving, for which company and which users 2. Market Research sum...