Major Project 1


23/4/2026-27/7/2026

FENG SHIWEN / 0374595

Bachelor of Design in Creative Media

Taylor's University




Contents




Project Overview

During the initial proposal stage of Project 1, the core vision of the project was established: to eliminate the stereotypes and unjustified fears of the public towards common urban wildlife.
Initially, our scope was broader, covering various animals such as rats, crows, snakes, and spiders. Our goal was to create an interactive educational experience through engaging interactions, transforming the public's "aversion" into "ecological empathy".

Problem statement: Many urban residents lack basic ecological knowledge, which leads to unnecessary fear and hostility towards the wildlife around them, often causing harm to these animals.

Core values: To bridge the gap in ecological knowledge, dispel misunderstandings, and redefine the coexistence relationship between humans and urban wildlife.

Initial User Survey Questionnaire



Initial Proposal Presentation Slide






Mid-project improvement


Following our mid term presentation, we received crucial feedback from our lecturer, which marked a major turning point for our project:

Refining the Scope: 
The lecturer suggested removing rats and crows to avoid an overly broad topic, recommending that we focus specifically on harmless snakes and geckos native to Southeast Asia/Asia. This shift makes the content far more localized, relevant, and impactful.

Data Driven Insights: 
Our quantitative survey results supported this design pivot:
  • 91.4% of respondents reported feeling strong visual discomfort when viewing real, close up photos of snakes or reptiles.
  • Most users expressed a preference for "practical knowledge" (e.g., what to actually do when encountering a gecko or a harmless snake at home) rather than dry, academic biological descriptions.





High-fidelity project production

Based on the research data and the teacher's suggestions, we developed a completely restructured design plan before the Final Presentation: adjustments to the visual style and upgrades to the core interaction (from static QA to gesture card interaction): 
  • Adding scene illustrations at two character dialogues to enhance the richness of the visuals (here, from static illustrations to small animations and adding sound effects will be updated before Project 2).
  • Upgrading the originally dull text questions and answers to a narrative style of small animals recounting their experiences, as well as adding "do or don't" gesture card selection interaction. When users encounter specific scenarios (such as "seeing a small snake crossing the pipe or in the garden"), they need to actively choose the response behavior, and gain the correct scientific popularization guidance through exploration and decision making.

Process of Creating Illustrations


High-Fidelity Figma Prototype


Hand-drawn Illustration Drive Folder

Final Presentation Slide


Project Timeline & MP2 Roadmap
Phase 1 (MP1 Submission): Replace all placeholder icons, complete the hand-drawn illustration collection, and finalize the basic interaction process.

Phase 2 (9-10 2026): Code front-end interactions (HTML5/CSS3/JavaScript). 

Phase 3 (11-12 2026): Introduce background music, integrate Lottie micro-animated clips and paper art sound effects.

Phase 4 (Before MP2 Final): User testing, full responsive optimization, and launching community submission wall.







Reflection

Experience
During the early stages of Major Project 1, I evaluated various directons before landing on this topic, a decision heavily inspired by my background. Growing up with a strong connection to nature, I have always been fascinated by animals, especially reptiles. I never developed a fear of snakes or geckos and have long dreamed of keeping pet snakes or geckos myself.

However, I noticed a stark contrast in my friends' reactions. Whenever we encountered these animals outdoors or at home, their immediate impulse was intense fear, often accompanied by the urge to kill them. While I initially struggled to understand this reaction, this strong divide between my personal passion and public fear inspired me to address this conflict through design, aiming to dissolve ungrounded bias.


Observations
Through user interviews and survey research, I began to unpack the root causes of this widespread fear: a lack of early education and ecological exposure. Many people grew up without proper access to wildlife information, leading them to assume that any animal appearing near their home is inherently harmful, venomous, or aggressive.

In reality, the opposite is true. Common non-venomous species found around Asian and Southeast Asian urban areas, such as Oriental Ratsnakes (Ptyas mucosa), Beauty Ratsnakes (Elaphe taeniura), and everyday house geckos, they are naturally skittish and will always choose to retreat when sensing humans. What people perceive as "aggression" is almost always a stress induced defense mechanism. Identifying this awareness gap helped me pivot the project from simply showcasing animal traits to explaining their defensive behaviors, fostering deeper empathy.


Findings
Target Audience & Aesthetic Choice: I envisioned this platform not just as a childish cartoon book for kids, but as an engaging e-portfolio accessible to children, teenagers, and curious adults alike. I needed a style that felt comfortable and non-threatening to everyone without appearing overly juvenile. The hand-drawn scrapbook aesthetic provided the perfect medium, warm, approachable, yet sophisticated.

Striking the Balance Between Charm and Accuracy: This was my greatest artistic challenge. Making the illustrations too cute or stylized would undermine the platform's educational authority and adult appeal; however, making them hyper-realistic would trigger visual discomfort for 91.4% of users once again. I resolved this by retaining key biological identifiers (e.g., scale flow,  gecko toe structure) while softening harsh textures and colors, successfully striking a golden balance between approachable charm and biological accuracy.


Final Thoughts
Looking back at the entire Major Project 1, my greatest improvement lies in learning to think from perspectives that are completely different from my own, while maintaining scientific accuracy and eliminating public fear. This course not only gave me a satisfactory initial project prototype, but also deepened my understanding of empathetic design in UI/UX. I am very much looking forward to turning this project into a truly interactive website in Major Project 2!


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