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Application Design - Final Task

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24/9/2025-Ending Week FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University TABLE OF CONTENTS INSTRUCTIONS TASK REFLECTION INSTRUCTIONS Final Task: 1. Where are we so far (take back from assessment 3) Explain in a few words what was the outcome of your ideation, what you found out from testing, and what needs to change on the high fidelity. 2. UI kit What are the building blocks of your High Fidelity file.  3. High Fidelity prototype Introduce the changes you made, make a small intro of what is your app about, what will your happy path consist of, and the extra features you wish to present. Remember, mind your Consistency, Readability, Alignment and Priority. My focus is that each of your pages looks like it belong to the same app, and I know at all times where I am, what do I need to do now, where am I going next. Link to your High Fidelity prototype page so I...

Application Design - Task 3

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24/9/2025-Ending Week FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University TABLE OF CONTENTS LECTURES TASK REFLECTION LECTURES Week 11 Week 12 Week 13 TASK 3 Assessment 3 - guidelines 1. Where are we so far (take back from assessment 2) Explain in a few words what was the outcome of your research, what you found out and what features you focus on. 2. Sketches Show us some creativity: paper scan, nice view of your desk, artistic view of lots of creative sketches... Iterations of homepage... show some paper process! 3. Wireframes What does your app looks like on paper, where all the screens are linked to each other. The wireframe shows your app before you make it on Figma, it's the plan to build. 4. References A few good examples of apps you look up to, that you inspire from.  They should be good examples of CRAP (Consistency, Readabilit...

Application Design - Task 2

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24/9/2025-Ending Week FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University TABLE OF CONTENTS LECTURES TASK REFLECTION LECTURES WEEK 5 WEEK 6 WEEK 7 WEEK 8 WEEK 9 TASK Starting from Week 5, we began preparing the research for redesigning the Xbox mobile app. We need worked on creating the survey questions, planning the live interviews, and collecting basic user feedback about how people use gaming apps. The goal was simply to understand what users like, what frustrates them, and what features they actually need. Below is Task2 instruction. 1. Problem statement (can take back from assessment 1) Explain in a few words what is the problem you're solving, for which company and which users 2. Market Research sum...

Application Design - Task 1

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24/9/2025-Ending Week FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University TABLE OF CONTENTS LECTURES TASK LECTURES WEEK 1 WEEK2 WEEK 3 TASK 1 Company App Design 2.0 1. YOUR SELECTED COMPANY APP - Download & analyze your selected company app - What's your gut feeling? What would you like to add? What can be improved? - Give 3 great points on the app - Give 3 areas for improvement - What do the users say in the reviews? What's useful for your project there? (complaints about slow response or tech issues may not be useful) 2. MARKET STUDY Find 3 competitors APPS - What do they do better than your selected company? - What are the features you could bring in your project? 3. LEFT FIELD - find unre...