Games Development - Task 1

26/9/2025-Ending Week

FENG SHIWEN  /  0374595

Bachelor of Design in Creative Media  

Taylor's University




TABLE OF CONTENTS


INSTRUCTIONS

LECTURES

TASK 1

REFLECTION



INSTRUCTIONS





TASK 1

-Individual Game Ideation

For Task 1 of this course, each student is required to come up with an individual game idea.

I chose to design a mini-game that combines stargazing, plants, and myths from different cultures. The game is called “The Altar of Stars and Flowers.” The concept is that players observe the stars and collect plants to complete rituals at an altar, gradually unlocking myths from Chinese, Greek, Egyptian, and other cultures.

Fig 1.0 Star chart


The theme of this game is to combine elements of nature with cross-cultural mythology. The player takes the role of an ancient priest, whose duty is to observe the stars, collect plants, and perform rituals at an altar. Once a ritual is completed, a myth related to the constellation and the plant is unlocked. In this way, the game is not only about solving puzzles and collecting items, but also about experiencing how different cultures interpreted the sky and nature.

Fig 1.1 Mood Board


The gameplay revolves around four steps: Stargazing → Collecting → Ritual → Story. First, the player connects stars to form a constellation. Once the constellation is completed, it reveals a clue: a specific plant is needed for the ritual. The player then enters the collection stage, where they may assemble petals in a puzzle or grow the plant through seasonal changes. Finally, the constellation and the plant are placed together on the altar to complete the ritual, which unlocks a mythological story.

For example, in the Chinese culture level, the constellation is Jiao Xiu (the Horn Mansion), and the ritual requires a lotus flower. The lotus symbolizes purity and is associated with Guanyin in Buddhism. In the Greek culture level, the constellation is Virgo, and the offering is an olive tree, a symbol of peace and wisdom, gifted by Athena. In the Egyptian culture level, the constellation is Sirius, which was seen as a sign of the Nile flood. The required plant is papyrus, symbolizing life and writing, and connected to the god Thoth.

Here are some of the art styles I referred to (such as pixel art or retro style), as well as the interaction methods that drive the game forward.

Fig 1.2 Reference games


Through these levels, players gradually see the contrasts among civilizations: the same stars and plants can hold very different meanings and stories in different cultures. This cultural diversity is at the heart of the game’s appeal.



Ideation presentation slides







-Individual Asset Creation

​Based on your game idea, make some of your 3D game assets (model at least​ your main game character and an environment object). Then import this into​ ​Godot.



In Week 2, I began learning how to use Blender for 3D modeling. Since I had no prior experience with the software, I followed several beginner tutorials to get familiar with the basics. As part of my practice, I created a small traditional Chinese pavilion, which represents the one located at the center of the lotus pond in my game design. In the game, this pavilion might serve as a place where the player can collect petal tokens or perform stargazing interactions at night.

The first image below shows the basic white model I built to establish the structure. The second image presents the textured version, where I experimented with colors and materials to give the pavilion a more realistic and atmospheric look.

Fig 1.3 basic white model

Fig 1.4 color version



After exporting the pavilion as a .glb file, I imported it into Godot.

Fig 1.5 Model in Godot


Next, I started designing the main character for my project. I first drew a few concept sketches to explore the overall look and proportions of the character. Since I’m still a beginner with Blender, I decided to create a chibi-style (Q-version) model — it’s simpler in structure but still expressive enough to represent the character in my game.

Fig 1.6 character sketches



The images below show the wireframe version of the model and white model.

Fig 1.7 wireframe

Fig 1.8 white model











































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