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Application Design - Task 1

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24/9/2025-Ending Week FENG SHIWEN / 0374595 Bachelor of Design in Creative Media Taylor's University TABLE OF CONTENTS LECTURES TASK LECTURES WEEK 1 WEEK2 WEEK 3 TASK 1 Company App Design 2.0 1. YOUR SELECTED COMPANY APP - Download & analyze your selected company app - What's your gut feeling? What would you like to add? What can be improved? - Give 3 great points on the app - Give 3 areas for improvement - What do the users say in the reviews? What's useful for your project there? (complaints about slow response or tech issues may not be useful) 2. MARKET STUDY Find 3 competitors APPS - What do they do better than your selected company? - What are the features you could bring in your project? 3. LEFT FIELD - find unre...

Information Design - FINAL PROJECT

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   23/9/2025-Ending Week    FENG SHIWEN  /  0374595    Bachelor of Design in Creative Media      Taylor's University TABLE OF CONTENTS INSTRUCTIONS PROCESS FINAL TASK REFLECTION INSTRUCTIONS INSTRUCTION: Based on FLIP group topic research, produce a basic video animation. DESCRIPTION:  Using a processed design framework, you will now produce an infographic report to present the given information to a ‘target audience’ with the purpose of: Creating awareness (such as Global Warming, Recycle, etc.) Explaining a process (such as "how to" video) Defining a concept (such as "What is Fast Fashion", "What is Color Wheel", etc.) Any time based media and software using photography, vector imagery. Design Considerations: Organization Principles – LATCH and ...

Information Design - PROJECT 1 & 2: INFOGRAPHIC POSTER

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  23/9/2025-Ending Week FENG SHIWEN  /  0374595 Bachelor of Design in Creative Media   Taylor's University TABLE OF CONTENTS INSTRUCTIONS LECTURES TASK REFLECTION INSTRUCTIONS LECTURES WEEK 5 WEEK 6 WEEK7 WEEK9 TASK PROJECT 1 & 2: INFOGRAPHIC POSTER DESCRIPTION:  After time exploring media and learning about information design, you will now develop an infographic that presents a series of different processes as visuals rather than text. REQUIREMENT: Your main intention is to analyse the “delivery mechanism’s” that affect the outcomes of your infographics. Though content is important, however the aim of this presentation is too look at what makes an infographic presentat...

Information Design - EXERCISE 1&2 : QUANTIFIABLE INFORMATION

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23/9/2025-Ending Week FENG SHIWEN  /  0374595 Bachelor of Design in Creative Media   Taylor's University TABLE OF CONTENTS INSTRUCTIONS LECTURES EXERCISE REFLECTION INSTRUCTIONS LECTURES WEEK 2 Exercise 1: Quantifiable Information – Quantify raw data and visualize information as a photograph A is a visual representation of numerical data that allows for easy interpretation and analysis.  Instruction: Gather a set of objects and separate it into category such as color, shape, pattern, and other quantifiable factor. Example: 1. Box of Lego 2. Jar of button 3. Jar of marble ball 4. Set of colourful rubber strap In this exercise you're required to quantify our chosen objects and arrange them into a presentable layout or chart. ...

Games Development - Task 1

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26/9/2025-Ending Week FENG SHIWEN  /  0374595 Bachelor of Design in Creative Media   Taylor's University TABLE OF CONTENTS INSTRUCTIONS LECTURES TASK 1 REFLECTION INSTRUCTIONS TASK 1 -Individual Game Ideation For Task 1 of this course, each student is required to come up with an individual game idea. I chose to design a mini-game that combines stargazing, plants, and myths from different cultures. The game is called “The Altar of Stars and Flowers.” The concept is that players observe the stars and collect plants to complete rituals at an altar, gradually unlocking myths from Chinese, Greek, Egyptian, and other cultures. Fig 1.0 Star chart The theme of this game is to...

Game Studies - Task 1

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21/4/2025-Ending Week FENG SHIWEN  /  0374595 Bachelor of Design in Creative Media   / Game Studies Taylor's University TABLE OF CONTENTS INSTRUCTIONS LECTURES EXERCISE - 1 EXERCISE - 2 REFLECTION INSTRUCTIONS LECTURE  --Core Principles of Game Design  Player Experience: How the game feels to the player Gameplay Mechanics: The rules and systems that drive interactio Storytelling: The narrative that unfolds through play Balance and Challenge: Ensuring a rewarding experience without overwhelming the player --Gameplay Mechanics  Primary Mechanics: Core player actions like movement (Monopoly, Risk), dice rolls (D&D), and card play (UNO). Secondary Mechanics: Features like resource management (Catan), trading, and exploration (Descent). Feedback Loops: Positive: Rewards...